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Computing

Curriculum Intent

Computing is constantly evolving and is essential to the way we live and work. At Grace Academy Coventry we strongly believe that ICT capability is essential if students are to make effective use of modern technology and enhance learning in all subject areas and subsequently later, in the wider world of work. Our curriculum will provide and empower students with additional skills and knowledge to become digitally literate and be suitable candidates for the workforce and active participants in a digital world.

Students are encouraged to use lateral and logical thinking, alongside learning programming and coding skills.

We currently offer a KS3 curriculum which focuses upon computational thinking, ICT-related issues and other areas of the National Curriculum. In KS4, students are able to focus upon digital iMedia, with KS4 computing planned for first delivery in September 2022.

This term, we are studying...

Year

Topic(s)

Why this? Why now?

Year 7

 

 

 

 

 

 

 

 

 

 

 

 

Year 8

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Year 9

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Year 10 Computer Science

 

 

 

 

 

 

 

 

 

 

 

 

Year 10 IMEDIA

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Year 11 Computer Science

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Year 11 IMEDIA

TERM 2.2: Algorithms

 

 

 

 

 

 

 

 

 

 

 

 

TERM 2.2 – Python Basics

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Term 2.2: Data Representation

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TERM 2.2: Network security

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TERM 2.2 – R094: Visual Identity Controlled Assessment

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

TERM 2.2 – Producing robust programs

 

 

 

 

 

 

 

 

 

 

 

 

 

 

2.2 - R093 Revision

 

WHY THIS -

In this unit, students will build on their knowledge gained in the previous topic ‘Computational thinking’. They will be introduced to the types of searching and sorting algorithms including binary and linear searches as well as bubble, merge and insertions sorts.

WHY NOW -

Students will gain an insight into solving problems using searching and sorting algorithms, this will topic will give students an understanding of the different types of searching and sorting algorithms which will be crucial in the GCSE computer science curriculum.

 

WHY THIS –

This unit introduces students to the importance of syntax in a programming language. Learning Python empowers students to express their computational thinking in a text-based language, fostering problem-solving skills and logical thinking. Python is not only a valuable skill for those pursuing the subject in KS4, but is also widely used in IT fields such as data science, artificial intelligence and web development.

WHY NOW –

Introducing Python at this stage is timely as students have already gained experience with visual programming in Scratch and database management in SQL. Python serves as a natural progression, allowing students to continue their transition from block-based programming to a text-based language. This shift enables them to delve deeper into the basics of coding, exploring concepts like syntax and data types.

 

WHY THIS –

This unit is essential in deepening students’ understanding of how computers interpret and store diverse forms of information such as sound, images and text. Understanding the binary representation of multimedia content not only enhances their technical skills but also fosters a broader understanding of how data is manipulated and communicated across various technologies.

 

WHY NOW –

Understanding how data is represented in binary not only connects to previous studies on number systems but also provides insights into the inner workings of various technologies, from image editing software to music streaming services. This unit lays the groundwork for an appreciation of digital information and its applications.

 

WHY THIS -

This unit will provide students with the opportunity to build on the previous topic covered by learning how to keep their networks secure from different types of threats.

Learners will understand the potential threats posed to devices as well as how these threats work and how to defend against them.

WHY NOW –

Students will gain an insight into the threats posed against them in an online environment as well as on their devices. It is crucial for learners to understand the purpose of these threats, how they work and how to defend themselves against them.

 

WHY THIS –

Creating a graphic product based on a client brief mimics a professional scenario, enabling students to apply their knowledge in response to specific client needs. The controlled assessment changes them to think critically, make design decisions, and demonstrate their proficiency in using digital graphic software, all of which are essential skills in the creative and media industry.

 

WHY NOW –

Having acquired a foundational understanding of visual identity and graphic design elements, they are now ready to put their skills into practice in a controlled and purposeful setting. The assessment aims to not only evaluate their proficiency with digital graphics, but also prepares them for future creative endeavours requiring a response to a client brief.

 

WHY THIS –

In this unit, students will build on prior learning by understanding the importance of defensive program design and testing. Students will learn how to implement authentication to anticipate program misuse as well as understanding the purpose of input validation and how a program can be maintained through the use of commenting, naming conventions, indentation and sub programs.

WHY NOW –

The "Producing Robust Programs" topic equips students with the knowledge and skills necessary to develop software that is resilient, secure, and maintainable in various real-world scenarios.

 

 

 

WHY THIS –

This unit serves as a comprehensive review, consolidating knowledge of key concepts in the media industry. This unit allows students to revisit and reinforce their understanding of essential topics such as the media industry and its various job roles, distribution platforms, pre-production documents, and legal issues.

 

WHY NOW -

Effective revision is essential for reinforcing learning, identifying gaps in understanding, and preparing students for the R093 exam. This review unit ensures that students enter their exams with a refreshed and solid grasp of the foundational principles in creative media.

 

 

Qualification information:

https://www.ocr.org.uk/qualifications/gcse/computer-science-j277-from-2020/

 

Curriculum content:

Attached are the curriculum maps which outline the sequence we use in order to structure our learning. If you would like to support your child's learning, we have attached links to Oak National Academy who provide lessons, activities and resources for commonly taught topics. Please use the curriculum map for this subject before visiting:

https://teachers.thenational.academy/subjects/computing/key-stages/key-stage-3

https://teachers.thenational.academy/subjects/computing/key-stages/key-stage-4

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